Thursday 8 December 2016

The Flail Snail

Busy busy year and its time to reveal the last of the Snails of War sculpt.
















Sunday 13 November 2016

Rock giant based for Age of Sigmar

Just a quick one, I gave my rock giant a round base so that he can start fighting alongside my Gobbos.










Saturday 5 November 2016

Slugs of war

This has been quite busy on the snail and slug department. Fresh fom the sculpting table I just finished another Slug of War. This variant comes with some fantastic tentacles.





















Sunday 16 October 2016

Giant Octopus

Every year there is one sculpt that for some reason is either more demanding or just memorable and for 2016 this has got to be the one.

About a month or two ago Otherworld miniatures commissioned me to do a Giant Octopus. It was a great chance for me to have a go at one of the coolest creatures ever. I mean their camouflage is on a totally different level, they can actually change their skin textures, colours and shape to resemble all kinds of environment or creatures.
Have a look on google and you guys will be surprised of what they can do.

Well I did some sketches and finally decided to go with the heavy textured look for our Giant Octopus.
This has proven to be extremely time consuming but in the end I'm happy with it. It took me great deal of patience to do all of those little details.
















So there you have it my most challenging sculpture of the year. What a great project will never forget the infinite hours of pain!





Giant Tentacles

Before I went for the actual Octopus sculpt I started working on some individual giant tentacles which Otherworld miniatures also expressed interest in.
Basically these would be like as if the creature was still inside a lake or swamp and its tentacles would be coming over to try to grab you. Remember LOTR " Do not disturb the waters" and that is pretty much the idea for these pieces.

I only sculpted 4 of them but they should be more than enough for anyones tabletop adventures.




Design wise I tried to build them in a way that they are balanced enough that they would not require any base to be added. Textures were time consuming.